SUPERHOT is a short, browser-based First-Person shooter set within a white walled, unconnected set of nondescript corridors and warehouse. The main draw of the game is in its use of time and movement, namely that time will slow to a crawl and in some cases outright stop as you stand still, speeding up and resuming its natural state only when you begin moving yourself. The game had already premiered earlier this year, becoming a showcase winner at the WGK 2013 Game Developers conference, and with the effusive praise of tech writers and veteran gaming icons alike I can totally see why.
“Brilliant. FPS where time moves only when YOU move. Slick, clean, even the tutorials don’t f&#k around.”
Cliff Bleszinski, Co-creator Jazz Jackrabbit, Unreal, Gears of War.
“Like you’re playing through Quentin Tarantino’s version of the Mad Men opening credits.”
Philippa Warr, Wired
“Imagine a FPS where time only moves when you do? Oh, it’s been done. #superhotgame”
“…like Braid With Guns”
Mark Serrels, Kotaku
By way of this short online proof of concept, the developers behind SUPERHOT have created the abstract minimalist video-game equivalent to a John Woo action film. SUPERHOT combines the frenetic chaos of a cinematic shootout with the meticulous precision and coordination of a puzzle game.
The developers are currently petitioning for the game to be selected for the Steam Greenlight program. If they get enough support, a full-fledged version of this game could be commercially released, and wouldn’t that just make one mistake (i.e. the absence of such a game) all right and well in the world?
Seriously, go play this game, it’s wicked fun!
And go vote for it on Steam Greenlight!