Awesome Robo Post Recap (10/30/13)

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Hey guys. Sorry I’ve been away for so long. I was supposed to post Week 7 of the Tor Let’s Read Yesterday afternoon, but you know the song and dance by now. It’ll be up later tonight, baring unforeseen acts of calamity, but in the meantime I wanted to stay true to my word and offer the first of will likely be many recap article posts in the future. If you’re looking for a trove of posts about cool -ish to fill the space of a half-hour, here they be.

Catch you on the other side of the coin,

Toussaint

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Kickstarter Highlight: ‘Hyper Light Drifter’

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I hope that readers won’t think that I have some superficial infatuation with dark premises, cloaked anti-heroes, neon-tinged graphics and pixelated art styles. I just thoroughly enjoy them, and think that they look cool 😉

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Should have brought a guitar…

“Hyper Light Drifter” is a top-down action platformer that feels reminiscent of SuperGiant Games’ Bastion meets the aforementioned art style of SuperBrothers’ Sword & Sworcery and thematically inspired by Hayao Miyazaki’s landmark 1984 film Nausicaä of the Valley of the Wind. Naturally, that all sounds like a strong batch of delicious nerd gumbo, and all that is brought you by Alex Preston and Beau Blyth, who worked on the upcoming 2014 multiplayer samurai fighting game “Samurai Gunn” (which looks bad-ass in and of itself), and a core team including two music and sound designers (Disasterpeace and Baths).

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I think I see an Evangelion “Angel” in there somewhere…

Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. Our Drifter is haunted by an insatiable illness, traveling further into the lands of Buried Time, steeped in blood and treasure hoping to discover a way to quiet the vicious disease. Echos of a dark and violent past from the dead eras resonate throughout and he can’t help but listen.

The graphical design reminds me vaguely of the music video for ‘Aldgate Patterns‘ by Little People, where a nomadic wanderer with a weird geometric mask goes on a search for his long-lost memories, stored on a floppy disk.

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Automaton Golem

The game is projected to release in June of next year, and has already reached its initial goal of $27,000 as of its first day! The team is still looking for funding pledges beyond though, with stretch goals that include expanded levels, hiring additional animators, fleshing out the music score, more enemies to fight and more weapons and gear to fight them with!

If you’re interested (C’mon, how could you not be?!), Check out their Kickstarter page and consider becoming a backer.

Is that a God Warrior I see in the corner?(!)

Is that a God Warrior I see in the corner?(!)

‘Radio the Universe’ plumbs the depths of SNES nostalgia

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Radio the Universe is the first ( and so far, only) game I have personally funded on Kickstarter. A crowd-funded, top-down dark science-fiction game that combines elements of Cave Story, Castlevania: Symphony of the Night, Zelda, and Tsutomu Nihei’s BLAME!

I know very little about this game other than that it’s being developed by “6e6e6e”, a mysterious twenty-something resident of Washington D.C.  and from a purely aesthetic opinion it looks absolutely GORGEOUS.

According to the game’s kick-starter page, Radio the Universe is set to be released next year, March 2014. The reason why I’m writing about this now is because I simply can’t wait to talk about it until then. Hurry up 6e6e6e!